Tuesday, March 25, 2008

Need For Speed: Carbon

Need for Speed: Carbon is the latest installment in the Need for Speed series, and also borrowing the same engine as its predecessor. It was first shown in EA’s montage at Nintendo’s E³ 2006 conference and booth and was the cover story in the Game Informer magazine issue of July 2006. Carbon is the first in the Need for Speed series to be released for all next-generation consoles. Carbon features a selection of cars from its predecessors; with some omissions as well, but also incorporating many new additions including the Audi Le Mans Quattro, the Chrysler 300C SRT 8, Chevrolet’s Chevelle SS and the Toyota MR2. Need For Speed: Carbon forces you to live out a street racing maxim: To own the city, you have to win the canyon. You and your crew must race in an all-out war for the city, risking everything to take over your rivals' neighborhoods one block at a time. As the police turn up the heat, the battle shifts to Carbon Canyon, where territories and reputations can be lost on every perilous curve. Take your custom Autosculpted car online and challenge other live racers from across the world Carbon features the Canadian actress and model Emmanuelle Vaugier as Nikki, the player’s main source of help and ally in the Career storyline. The PSP, Nintendo DS, and Game Boy Advance versions of the game are called Need For Speed Carbon: Own the City. Need for Speed: Carbon debuted at number one on the UK All Format Gaming Chart on its first week of release, beating Konami’s Pro Evolution Soccer 6. All-new Canyon Duel and Drift race modes are the ultimate test of skill and nerve, where one wrong turn could cost you more than the race Race for control of the city block-by-block, by taking down rival crews on their turf -- then defeat their crew leaders in life-or-death races in Carbon Canyon Revolutionary new Autosculpt tool gives you the power to design and tweak your crew's cars in every possible way Represent a Class - Affiliate with the Tuner, American Muscle, or Exotic car classes and prove once and for all who makes the best set of wheels Choose your crew members and use their skills on the road and in the garage to help you win races and customize your cars

Age of Empires III

Six years have flown by since Age of Empires II: The Age of Kings became one of the definitive real-time strategy games on the market. Age of Kings typified this style of gaming in many respects, but it innovated and improved the style in many others, establishing the template for untold numbers of historic real-time strategy games to come. Coming off the successful spin-off that was Age of Mythology, Ensemble Studios is back with another installment in the series that put the developer's name on the map. Age of Empires III advances the series hundreds of years into the future, trading swordsmen and catapults for musketeers and cannons, while keeping the series' signature formula basically intact. What's more, the game features some gorgeous visuals and an interesting, inventive twist in its persistent "home city" system. So it's unfortunate that the actual meat-and-potatoes combat of Age of Empires III didn't turn out better, since what ought to be the most fun and exciting part of the game is actually the part that feels like it's seen the fewest improvements.

Conflict.Vietnam-SPiTFiRE

Conflict: Vietnam is the third entry in the Conflict series, which began with Conflict: Desert Storm. Developer Pivotal Games is taking the series a few decades back to the Vietnam War and is placing you in the role of a new recruit who finds himself cut off behind enemy lines during the 1968 Tet Offensive. Your goal is to make it through 100 miles of booby-trapped and enemy-infested terrain, along with your squad, to get to the capital city of Hue. Today we'll offer a look at the new skill system that's being implemented into the latest iteration of Conflict to add a new element to its gameplay. The skill advancement system in Conflict: Vietnam lets you choose one of nine different skill sets for the members of your squad to specialize in. These features add a level of customization that makes it possible to build up all manner of squad configurations, such as a stealth-kill team consisting entirely of snipers or a squad of heavy-weapon experts. You'll increase the different skills available to you with points that you earn for completing primary and bonus objectives, such as taking down enemy soldiers and vehicles, maintaining fire accuracy, and successfully executing stealth kills. Points are deducted for killing civilians and friendly soldiers. These points are split among the four squadmates and are then spent to raise their skills in such skill categories as Pistol, Assault Rifle, Sniper Rifle, Machine Gun, Grenade, Shotgun, Medic, Rocket Launcher, and Booby Traps. The higher the skill, the more points it costs to raise.