
The Inner Sphere 'Mech Pak will contain the following four 'Mechs:
* Coliseum Multiplayer Map - 'Mechs duke it out in a gigantic arena, entertaining millions
* Heavy Gauss Rifle - The HGR hits harder than the standard Gauss Rifle, at the expense of tonnage and range
* IFF Jammer - This cutting-edge tech lets the new Inner Sphere 'Mechs spread confusion in the enemy's ranks
* Zeus – A classic Inner Sphere design, the Zeus is an extremely reliable long-range Assault 'Mech (80 tons)
* Highlander - A massive jump-capable Assault 'Mech and signature 'Mech of the Northwind Highlanders mercenary unit (90 tons)
* Hunchback - Easily identified by its oversized shoulder-mount auto-cannon, the Hunchback is a tough brawler armed for short-range combat (50 tons)
* Dragon - A speedy all-around frontline striker and a favored 'Mech of House Kurita commanders (60 tons)
The Clan 'Mech Pak will feature the following four 'Mechs:
* Factory Multiplayer Map - Combatants fight for position amid the ruins of a huge factory on Solaris
* Streak MRM - A new, homing version of the Medium Range Missile, made possible by Clan technology
* Enhanced Optics - This component of the new Clan 'Mechs gives the MechWarrior a larger field of view when zooming in on distant targets
* Masakari - Easily identified by its squat torso, jutting head, and broad chest, this 'Mech has become notorious for its deadly accuracy (85 tons)
* Kodiak - A large, fast-moving Assault 'Mech that carries impressive medium-range firepower (100 tons)
* Arctic Wolf - Loaded with SRMs, this BattleMech can rapidly close with an enemy and shower it with more than 40 missiles (40 tons)
* Cauldron-Born - Named for the unstoppable zombies of Irish myth, this 'Mech can take immense damage and remain operational (65 tons)
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